World Generation

World Generation
World generation has been completely overhauled, it is now way more dramatic and exciting, while still keeping the vanilla feel, so it still feels like you are playing Minecraft. There are also new biomes, structures, ores, and much much more!

The Terrain Generation has been heavily improved, and new structures have been added. For Dungeon like structures, they are completely randomized with variables, so that no 2 Dungeons are ever the same. This is done by having a preset of random rooms, and having them join together like hallways randomly. For example, a Desert temple has 10 rooms, and each of them randomly connect to each other, but each of the rooms also are completely different as well.

To Improve terrain generation, flat biomes are smoother and flatter, holes spawn 80% less, Lava pits can not spawn anymore, Rivers go much longer, canyons and cliffs are higher too, Larger biomes, taller and steeper mountains, Higher hills, and smoother land, Rivers actually are wider with little islands or rocks in the middle, and eventually connect to the ocean. There are also small details like fallen logs, taller trees, rocks and boulders, just to give it a newer feel.